#include "device/screen.h"
#include "graphic.h"

typedef struct{
	BMP devbmp;
	GLint ScreenBuffer[240][320];
}Display;

IMPORT Display * initDisplay();
//IMPORT void draw_buff(int x, int y, int color);
IMPORT void flush_display();
IMPORT void DrawPixel(GLint x, GLint y, GLint color);
IMPORT void ClearScreenBuffer();
